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The Train Less Traveled
A sentient train and its exotic crew uncover a secret that threatens everything they hold dear.
The Train Less Traveled takes place in the vast Cosmoverse, a dying realm of epic magic and advanced technology.
QT Games was launched to publish great fiction and tabletop games. Not just my own work, but everything we publish is blended-genre (Science Fantasy + other genres.) When done right, genres go together like peanut butter and chocolate!
The Cosmoverse is one of two universes I've been writing stories for and designing games about for the past four decades. Toonaria is the other. While they are very different, they are connected in interesting ways that will be revealed in time. I have also designed board, card and roleplaying games for these two "campaign settings", the best of which, you will see in the days ahead, if I have anything to say about it. You can read excerpts from The Shadow Reaper, Sea of Worms and Arcane Synthesis at QTgames.com.
Speaking of Arcane Synthesis: A Blended-Genre Anthology, it includes 8 stories by 7 authors, each set in the Cosmoverse:
7 novellas and 1 novelette. I wrote two of those novellas: Voices and The Train Less Traveled. I was also the Developmental Editor. The book has passed through several editing phases with two pro copy editors and includes illustrations by yours truly. Email info [at] qtgames.com with questions/comments! I'd love to hear what you think (for that matter, if you like what you read, I'd love a mention or review. Reviews are critical to an author's success.) Thanks so much, in advance, if you decide to spread the word!
Our second book, The Shadow Reaper, and our third book, Sea of Worms, have completed all editing phases. The Shadow Reaper is formatted and scheduled for a July 31st release (finally!) and Sea of Worms should be out before the end of the year. Once those are out the door, I'll be finishing up a board game prototype for Freeze or Burn. Our next fiction project is Echoes In The Storm, the sequel to Voices.
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We only publish the newsletter a few times each year so I can focus on writing and game design and not inundate you with emails. In the newsletter we go behind the scenes at QT Games. Sometimes we provide sneak peeks on internal art, cover paintings, discuss upcoming stories, reveal secrets about my universes, and even hold giveaways and discount books from time to time.
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